Log in
Most Viewed Topics
Latest topics
2000>
Test
Creating a new vendor
Page 1 of 1
Creating a new vendor
- Go to the Actors/NPC section of the Object Window,right click one of the names and select new to [Only admins are allowed to see this link].
- Name your new NPC and give it an ID you will recognize. Also
make sure the new NPC has "Autocalc Services" ticked under the AI Data
tab - Go to the Actor Data/Quest section of the Object Window and create a Quest in the same way you created a new NPC.
- Tick start game enabled, enter a quest ID and then click "Ok" in the bottom right, then open the quest again.
- Make sure to set the priority to 25 under the Quest Data Tab or your NPC will not speak the dialogue.
</li>
box (the white list on the left underneath the box Top-level only),
select add topic, scroll down to "GREETING" and left click.
</li>
whatever you want, this is what your NPC will say when the player first
talks to them. Also make sure to leave the prompt section clear.
</li>
then click "OK". This makes it so that only your NPC will use the custom
greeting you created. Now make sure that the "Condition Function" box
says "GetIsId", the "Comparison" Box is "==" and the "Value" box is "1".
Select "OK".
</li>
Response Text box what your vendor will say when the player selects
"Buy". Then select "OK".
</li>
the word prompt and enter, unsurprisingly your prompt... i.e- "I'd like
to buy something"
then click "OK". This makes it so that only your NPC will use the custom
greeting you created. Now make sure that the "Condition Function" box
says "GetIsId", the "Comparison" Box is "==" and the "Value" box is "1".
Select "OK". This will allow your vendor to sell stuff.
</li>
ID. Now select "OK" and a box should pop up asking if you would like to
create a new object or re-ID the existing object. Hit "yes" to create a
new one.
your store's cell. A good place to put it is somewhere the player won't
be able to gain access to it, like outside the building zone or under
the ground level. If you do choose to place it inside the store itself,
then be sure the container is locked.
will sell. Also make sure to put some caps in it so the vendor has some
money to buy some of your things.
</li>
render window and select merchant container, and scroll down to your
container's ID, click okay, save and you're done.
Optional
Phew. Now, if you want to talk to your vendor through an intercom.
- Go to the Talking Activator Tab under "actors" and create a new one (New ID) and put it in your cell.
- Double click your NPC inside the store, at the top type a new ID at the top where it says "Reference Editor ID"
- Create a new script:
ScriptName scriptID
Begin OnActivate
setTalkingActivatorActor VendorReferenceID
activate
End
and attach the script to your talking activator
- Join date : 1970-01-01
Similar topics
» Easy Vendor SQL (trinitycore)
» Creating Custom Commands
» Creating Custom Commands
» ArcEmu Server Tool – Create NPC/Mob, Loot, Vendor and more
» Creating Custom Commands
» Creating Custom Commands
» ArcEmu Server Tool – Create NPC/Mob, Loot, Vendor and more
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
Tue Jan 17, 2017 5:58 am by janpara
» SolidWoW BlizzLike 4.0.6-4.3.0 Repack stable UPDATED
Thu Apr 10, 2014 5:39 pm by ycabrerag
» JZY’s Trinity Blizzlike Repack 3.35a (updated)
Sun Dec 01, 2013 8:38 am by Bottscan
» Hello Everyone Well
Thu Jun 27, 2013 12:56 pm by
» ညီမေလး ဖတ္ဖို႔
Thu Jun 13, 2013 6:27 am by