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[WIP] TIM (Trinity Item Maker) 3.3.5
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[WIP] TIM (Trinity Item Maker) 3.3.5
TIM 0.3 alpha release
TIM, when its done, is supposed to be complex item creating tool.
Keyfeature: Generating blizzlike stats based on item level. This somehow
works, but i need some help. I am probably using WRONG formula for
stats calculation, but it works relatively well, only problem is that i
need to adjust values for some item types. For now, one hand daggers and
... was it chest armor? Should be fixed. Ofc, i dont count item which
is supposed to have 200 stamina and is recieving only 190 like an error.
Anyway, i could use your help in adjusting these values: Simply report
types of items that generate wrong values, and how big is difference
between blizzard stats and stats generated by this tool.
For now, only "Create new item" tab works. Also, you cannot save item
directly to db (for security reasons, as the app could be really buggy).
It should work on up to date TC revisions.
Hope your gonna like it, please report any feedback you might have.
For now, everything in "Create new item" tab should work, except the missing input fields:
Code:
BuyCount
requiredhonorrank (obsolete?)
RequiredCityRank (obsolete?)
ScalingStatDistribution - no idea how it works?
ScalingStatValue - ---||---
startquest
lockid
Material
RandomProperty
RandomSuffix
RequiredDisenchantSkill
ArmorDamageModifier
Duration
HolidayId
ScriptName
FoodType
minMoneyLoot
maxMoneyLoot
These are missing for various reasons in this release and will be added later.
Screenshot (v 0.1a)
[Only admins are allowed to see this link]
Download
[Only admins are allowed to see this link] (v 0.3) - fixed
Old
[Only admins are allowed to see this link] (v 0.2a)
[Only admins are allowed to see this link] (v 0.2.1a) - this is just update, copy it over original exe in TIM's install dir.
TIM, when its done, is supposed to be complex item creating tool.
Keyfeature: Generating blizzlike stats based on item level. This somehow
works, but i need some help. I am probably using WRONG formula for
stats calculation, but it works relatively well, only problem is that i
need to adjust values for some item types. For now, one hand daggers and
... was it chest armor? Should be fixed. Ofc, i dont count item which
is supposed to have 200 stamina and is recieving only 190 like an error.
Anyway, i could use your help in adjusting these values: Simply report
types of items that generate wrong values, and how big is difference
between blizzard stats and stats generated by this tool.
For now, only "Create new item" tab works. Also, you cannot save item
directly to db (for security reasons, as the app could be really buggy).
It should work on up to date TC revisions.
Hope your gonna like it, please report any feedback you might have.
For now, everything in "Create new item" tab should work, except the missing input fields:
Code:
BuyCount
requiredhonorrank (obsolete?)
RequiredCityRank (obsolete?)
ScalingStatDistribution - no idea how it works?
ScalingStatValue - ---||---
startquest
lockid
Material
RandomProperty
RandomSuffix
RequiredDisenchantSkill
ArmorDamageModifier
Duration
HolidayId
ScriptName
FoodType
minMoneyLoot
maxMoneyLoot
These are missing for various reasons in this release and will be added later.
Screenshot (v 0.1a)
[Only admins are allowed to see this link]
Download
[Only admins are allowed to see this link] (v 0.3) - fixed
Old
[Only admins are allowed to see this link] (v 0.2a)
[Only admins are allowed to see this link] (v 0.2.1a) - this is just update, copy it over original exe in TIM's install dir.
- Join date : 1970-01-01
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